Tuesday, 26 February 2013

Weapon and armour design

Designing weapons and armour is something I really want to practice, and this brief was the perfect motivation to do so.

When it came to designing weapons, I didn't want to make anything that was too realistic, but that wasn't completely grounded in fantasy either.

For the heavy weapon, I wanted to make one that was man portable and that fired bullets. It was originally meant to heat the bullets to melting point upon leaving the chamber, but this was scrapped.

The standard weapon was an assault rifle based on the design of the P90. This kind of design is more futuristic than conventional rifles, which helps it stand out.

The light weapon is a scout pistol, designed to provide firepower in a small package where carrying too much is a bad idea. This was influenced mostly by the Steyr TMP.


The hidden weapon is a drone mounted to the accompanying armour. Two of these drones would hover alongside the user and attack targets with internal weapons.

The armour is influenced by various powered armour suits seen in fiction, namely the Fallout series' T-51b and Tesla armour suits as well as the Zaku II mobile suit. I wanted the wearer to look powerful, but still appear to be agile.


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