This design was difficult to do, because of the position of the hands and legs. Hands are not something I feel I am good at yet, so I had trouble drawing them effectively.
The position of the legs means that it is difficult to give the artwork depth and the placement between the joints make the torso contorted; the right leg is in front of the left, but the torso's shape makes it look the other way around. The head is also not as large as it should be and has much depth to the length of his head.
This design is for a more rugged look, using a similar boot design to Treize, although these are too thin for his body shape. His head is oddly shaped, but the angle works alright. His hands are under developed and too small, the fingers not being able to grip the bottle or the pistol properly. There is a substantial lack of detail in the jacket.
The final and most detailed design took a lot of influence from the former research pieces, and has a lot of detail added into it.
This design can be critiqued by noting the arm poses. They are too straight, making this pose really odd. The pocket on his left is smaller than the one on the left, and there doesn't seem to be any emphasis on his genous proportion, instead having Cullis tall, built and pudgy.